In eight matches, a total of 12 million HUF will be distributed to the participants of the third season of the Hungarian K&H National Esports Championship, which has just begun.
To date, 3,000 individual entries and 371 teams have been received in the seven-month competition series.
At Thursday’s online press conference, Nora Horvat Magyari, head of communications for K&H Group, noted that the number of video players in Hungary exceeds 3.8 million, and the number of e-sports consumers has crossed half a million.
Esports is one of, if not the most dynamically growing, sports community in Hungary and the 21st century. The most innovative sport of the century
He said explaining why they decided four years ago to embrace competitive video games.
He added that in recent days, the International Olympic Committee also announced the creation of the first virtual sports competition, so that esports players can compare their strength in five sports under an Olympic license.
This was announced by Palaz Biro, President of the Hungarian National Esports Federation (HUNESZ)
In the third season of this year, players can compare their knowledge with a total prize pool of HUF 12 million in eight matches.
Regarding the details, he revealed that in addition to the league title, cup and recognition, the LoL and R6S teams can take 3-3 million Ft, and the Valorant teams 2 million Ft, while the GTSport, iRacing and Roket League teams can each take 500,000 Ft.
The first person from HUNESZ also spoke about the fact that the wages for HPCL FIFA HUF 1.5 million and HUNESZ FIFA Masters HUF 1 million is very high in Hungary. He also indicated that there are 3,000 individuals and 371 teams in the qualifiers so far, and this number is expected to increase even more because the entry period has not yet started in another five matches.
In closing, Balaz Peru said that the tournament organizers and the intermediate team at Esport1 are waiting for esports players and fans with a number of innovations this year as well.
They tried to choose more family-friendly and less violent games on offer, and
Innovations include 500 hours of sports coverage, higher broadcast quality, team and player interviews, and live cam footage, among others.
They aim not only to focus on results, but also on the “human” side of e-sports. With the new direction of entertainment, the organizers are aiming to increase the number of spectators and to address e-sports enthusiasts more intensively.