Republic of Pirates is a city-building RTS from developer PQube that can best be described as a mix of the Anno and Tropico series in pirate garb. The essence of the game is that in the Golden Age of Pirates, we have to create our own pirate empire, where our task will be to organize the land and maintain the pirate fleet.
Republic of Pirates mixes strategic naval combat with a city-building game set in the Golden Age of Piracy in the mid-17th century. We, the Captain, as heirs to the defunct Pirate Republic, approach the conflict and embark on our adventure. As three ambitious pirate captains overthrew this republic, and under the guidance of the loyal right hand of our rise, we must reorganize the fallen empire, protect it from the attacks of the three captains, and reclaim the lands they occupied. This is a truly impossible mission with only one ship. This is where city building comes in, because we can occupy many islands, and all of their resources will be useful in building our fleet.
In addition to surprisingly good story management, we get a city building system built with sophisticated gameplay and easy mechanics. The developers have done the basics of city planning well and added a pirate theme, making it stand out in this completely watered down genre of city building games.
One of these pillars is ease of use and transparency. The basis of the design is the connection to roads, and fortunately in this case it is sufficient to connect the buildings to a road at any point to be part of the road network. One of the best convenience features in Republic of Pirates is the ability to rotate buildings, thus optimizing the available space even further. We have cursor modes for demolition, development, and construction, but I personally missed the building move feature.