The game received a lot of criticism regarding its quality in Early Access, however, Moon Studios CEO explained in a long post why Early Access was a good decision on their part.
I recently finished No Rest for the Wicked, but the performance of the game released in Early Access left me disappointed Leaves something to be desiredThis was acknowledged by the developers. The CEO of Moon Studios is now Thomas Mahler In his article on X He defended the decision and described why the game was worth it despite the errors.
He begins by saying that partnering with EA was the best decision they could have made, because it allowed them early access, which they learned a lot from. In Mahler's view, games are becoming increasingly complex, and no development team or focus group can do away with the kind of testing that open early access provides.
According to him, we will encounter this more and more in other games in the future, and he even went so far as to say that Dark Souls – one of the most distinctive games of all time, which specifically created the Soulslike genre – could have been much better after the Early Access phase.
After your long post Poking briefly For both Nintendo and Sony with the answer given to themselves, in which they wrote that they cannot adhere to the standards of 5-10 years ago, the Early Access Foundation must be accepted.
He concluded his post by saying that at the end of the day, people just want good games, it doesn't matter how the game is developed and they are doing their audience a disservice if they don't make room for a “great experience” on their platform. Obviously, he meant the perfect end result and not the early access version full of bugs and performance issues.