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All beginnings are difficult, especially for the Cyberpunk 2077 sequel

All beginnings are difficult, especially for the Cyberpunk 2077 sequel
  • It will be full of challenges Cyberpunk 2077 Develop its continuity
  • At least he’s in charge of missions According to Paul Sasco
  • The designer pointed out that the transition to Unreal Engine 5 is the most difficult
  • In addition, he emphasized how important it is to have in-depth knowledge of the team

the Cyberpunk 2077 We probably don’t have to tell anyone its adventurous story, since CD Projekt RED’s action RPG has risen like a real phoenix after a rather poor start, and now we can talk about an excellent work that has been properly placed on a pedestal. Of course, there is always room for improvement (and there is). Illusory freedom Prove it too), and this concept is not far from the Polish studio at all, just think about the fundamental differences between 2007 the magician It appeared for the first time in 2011 The Witcher 2: Assassins of Kings between. It is not yet known how different it will be Cyberpunk 2077 Its sequel, which is currently codenamed Project Orion (sure we may also get surprises in terms of perspective), but the designer responsible for the missions, Pawel Sasko, revealed in an interview what is currently causing the team the biggest headache.

The developer is Tell The Neon Arcade about the challenges of moving to Unreal Engine 5. “We have a lot of work ahead of us, especially in terms of tooling, as there are so many things our RED engine is designed for.” So developers now have to learn a lot of new things, but Sasco believes the switch will pay off in the end. He also pointed out that they had to work with Epic Games because of the engine, which was a little weird at first, but fortunately it wasn’t a problem, because they’re a great company. Finally, he noted that although many people consider this irrelevant, it is crucial to have in-depth knowledge of the team performing the work, including its weaknesses. the Cyberpunk 2077 Retaining core developers will certainly facilitate the development process, but the team has only a few people at the moment, ensuring that a unified vision is formed from which meaningful work can begin. So, for a while, no one should start cutting off inches because of the program, just trust that the start this time will be smooth.

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