In a post on the PlayStation Blog, Guerrilla spoke in more detail about some of the new gadgets players will be getting, as well as the factors that influenced Horizon: Forbidden West’s new combat decisions.
David McMullen is a Senior System Designer to explainTo create fundamentally new jumping mechanics Allows Aloy to raise himself to the top of any jumpable object, where there is room to wake up.
Combined with the ability to climb freely and add guardrails to our environment, the possibilities for discovery increase exponentially. He also talked more about the Pullcaster and Shieldwing, two new devices unveiled in June. The Pullcaster is multifunctional and basically works the way you’d expect a handgrip in a game.
However, it also has a second function as a lever, which means the player can dynamically manipulate, move and destroy objects in the environment, according to McMullen. Furthermore, the studio discussed changes affecting the fight.
Guerrilla has redesigned the Horizon: Forbiden West skill tree and incorporated workbenches that allow players to have a greater degree of customization in terms of weapons.