BioWare is notorious for having the Frostbite Engine used by Electronic Arts. The team made old Mass Effect games using Unreal Engine 3, but Andromeda was already frozen on Frostbite. The switch didn’t help either the development team or Andromeda.
It looks like it’s time to switch, as the team has reportedly considered splitting from Frostbite and returning to the Epic Games Engine, this time for Unreal Engine 4 of course. Essam announce As a Technical Director on the Mass Effect development team, the job posting describes proficiency in Unreal Engine 4 as an advantage.
GamesBeat Resources to meThere are several options “on the table” when it comes to the new Mass Effect technology, and based on that, they could seriously consider switching. The Frostbite engine was not originally designed for the space opera series or the loot anthem, but was created specifically for the development of Battlefield episodes, which is why it was used by the DICE team. Replacing the engine was probably very cost-effective, as after a while EA’s internal engine staggered during BioWare games as well, so there was no need to pay licensing fees to Epic.
A few years ago, we wrote about how messy BioWare was during Anthem’s development, when it became clear that the team didn’t know what to do with the engine change. A month ago, we reported that the legendary Mass Effect edition has sold much better than Electronic Arts expected.