Phil Spencer has revealed why the next installment in id Software's legendary FPS series won't be an exclusive.
The fact that Microsoft is starting to open up to competing consoles could mean, on the one hand, better sales and greater income for the games included in this circuit, and this could prevent similar decisions to close the Alpha Dog, Arkane Austin and Tango gaming business in the future. On the other hand, the question of when a PlayStation or Switch release can be expected immediately arises in relation to every work published under the auspices of Redmonds.
There are currently three possible answers: never, later, or in parallel with the Xbox, PC, or Game Pass premiere. In the case of Doom: The Dark Ages, as several insiders have revealed, the third scenario will prevail.
About the reasons for this American IGNHe told Phil Spencer, who said that the multi-platform release without delay is being done at the express request of id Software's studio head, Marty Stratton, because even years ago, when the fate of Doom: The Dark Ages was decided, he argued in favor of access to the largest possible number of people. Of the players.
“I asked Marty what he wanted and he said he wanted to sell it on every platform; it's that simple.”
Set in a Dark Ages-inspired setting, with circular saw shields, chain maces, controllable combat robots, and mecha dragons, Doom: The Dark Ages is coming to PC, Xbox Series X|S, and PlayStation 5 in 2025.