- the GTA 5Also inspired by Dragon’s Doctrine 2 Developers
- About this topic, Action-RPG Director, Ikuno Hideaki spoke
- Capcom was impressed with Rockstar Games’ NPCs
- In addition, they wanted to bring only the first part to the level of the current generation
Thanks to the recent screenings, what we can expect can be very well defined Dragon’s Doctrine 2Who, which tries to repeat the success of the first part in 2012 with the help of the already proven RE engine. Based on what we’ve seen so far, Capcom’s own RPG has every chance of doing just that, as the space is four times larger than its predecessor (and more diverse thanks to the two separate areas) waiting for adventurers, and the combat system is there. It is so mature and amazing that even fans of the genre are standing in front of the screens. Already after the premiere, there were those who said that we would basically get the first part with a nicer costume, and according to the signs, they were right, because this is indeed the goal of the creators.
The VGC team had the opportunity to get the program director on the mic, Ikuno Hideaki, who was then asked about the works that inspired the studio. “Mostly we wanted to do things we didn’t know when Dragon’s Dogma came out, either because time was short or we were limited by the limitations of the technology.” Developer revealed. “So the main inspiration was ourselves.” he added. But the truly surprising statement didn’t come until afterward: “If I had to choose just one game that has had a huge impact on us, I would choose GTA 5.” It is to explain. “I always admired their ability to create a world where it really felt like the NPCs lived their lives independently of the player.” According to Hideaki, they wanted to implant this kind of living, breathing world into the world Dragon’s Doctrine 2But at the moment it is still questionable when we will be able to confirm that this has worked.