The interesting thing is that one of them is a Nintendo console…
The PC fan version of The Legend of Zelda: Ocarina of Time for Nintendo 64 was made by Ship of Harkinian. (By the way, the name is a reference to King Harkinian, who talked about a ship in the foreground in the Wand of Gamelon game released on Philips CD-i.) The team announced the developments in a new video (Ship of Harkinian Direct, free after Nintendo Direct) About the computer version that has been in the works for a long time.
The port now works on Mac OS as well as the Nintendo Wii Un, and new features have been added to the script. Free camera management mode, quick buttons can be placed on the D-Pad so that the device can be placed with the push of a button (jacket, shoes); The game can run at up to 250fps thanks to 250Hz support, but there is also random mode for items, plus we can get access to new cheats. So anyone who is bothered by how fragile Link is even in the event of a fall can remedy that by reducing fall damage.
Approved look Rachel Alva is the team otherwise Available, and new features can be viewed in the embedded video below. The Ship of Harkinian team got here anyway after two years of work, because the game’s code has been completely recoded into the C code language, which makes it easier to work with. The port already supports HD graphics, ultra wide screen resolution, keyboard, mods, strong feedback, and gyroscopic aiming.
Today we wrote about the Banjo-Kazooie decoding project (at 80%), but Mario 64 passed it in 2019. The opening title for the Nintendo 64 quickly got a lot of tweaks: it got new graphics, ray tracing was introduced, it is possible The Legend of Zelda: Ocarina of Time follows the same path. And the best part is that Nintendo cannot legally stop the project. If the leaked source code is not used then there is no violation! You need the original port game anyway.
source: VGC