In small increments, the video player division of Netflix is growing.
Rather than diving headlong into the gaming world like Google, Netflix threw its toes into the water: It continued to experiment with mobile gaming launched through acquisitions and then integrated into its own subscription service, devoid of ads and microtransactions. The first formation was Night School Studio behind the indie games Oxenfree and Afterparty last September. The amount of the change of ownership during the acquisition was not disclosed. In turn, it is no secret that Next Games (Stranger Things Puzzle Tales), taken up in early March, was ready to surrender for 65 million euros.
Like the aforementioned Finnish team, the newly acquired Boss Fight Entertainment is developing mobile, the best innovation of the American studio, founded in 2013, Dungeon Boss launched in the free-to-play model. Under the agreement, announced by Amir Rahimi, Vice President of Netflix Gaming, BFE will continue to operate independently at its studios in Austin, Seattle and Allen.
CEO David Ribe and Chief Operating Officer Bill Jackson and Scott Winset were pleased to announce the success of the transaction:
“Boss Fight aims to provide a simple, beautiful, and fun experience wherever players want to play. Netflix’s determination to offer ad-free games to its subscribers allows us and game developers like us to design immersive gameplay without monetization. We should be concerned about that which—that.”
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